Roof
Extends: Node2D
Description
A Roof is a Dungeondraft asset instance of what the user sees as a roof from the RoofTool. See Asset Instance.
Properties
Texture | TilesTexture |
Texture | RidgeTexture |
Texture | EdgeTexture |
Texture | HipTexture |
bool | shade |
Vector2 | sunDirection |
float | shadeContrast |
Vector2[] | points |
float | width |
Line2D | ridge |
Line2D | edge |
Line2D[] | hips |
Dictionary | sides |
int | type |
bool | isHighlighted |
bool | isSelected |
Rect2 | Rect |
Rect2 | GlobalRect |
Methods
Dictionary | Save ( bool copy = false ) |
void | Load ( Dictionary data ) |
void | SetSunlight ( bool enabled, float angle, float contrast ) |
void | SetTileTexture ( Texture tiles ) |
void | Set ( Vector2[] points, float width, int type ) |
Color | CalculateBrightness ( Vector2 direction ) |
bool | IsMouseWithin ( ) |
void | Highlight ( bool value ) |
void | Select ( bool bvalue ) |
Property Descriptions
- Texture TilesTexture:
Main texture of the Roof. Do not modify directly. Calling SetTileTexture() to modify.
- Texture RidgeTexture:
Ridge texture of the Roof. Do not modify directly. Calling SetTileTexture() to modify.
- Texture EdgeTexture:
Edge texture of the Roof. Do not modify directly. Calling SetTileTexture() to modify.
- Texture HipTexture:
Hip texture of the Roof. Do not modify directly. Calling SetTileTexture() to modify.
- bool shade:
Property determining if this Roof is shaded. Call SetSunlight() instead.
- Vector2 sunDirection:
Property determining the direction of the sun. Call SetSunlight() instead.
- float shadeContrast:
Property determining the contrast of the sun shading. Call SetSunlight() instead.
- Vector2[] points:
Points of the Roof. Calling Set() to modify.
- float width:
Width of the Roof. Calling Set() to modify.
- Line2D ridge:
The ridge of the Roof.
- Line2D edge:
The outer edge of the Roof.
- Line2D[] hips:
An array of lines representing the hips of the Roof.
- Dictionary sides:
A Dictionary of Polygon2D key and Vector2 value pairs of the sides of the roof.
- int type:
The type of the roof. 0 = Gable, 1 = Hip, 2 = Dormer.
- bool isHighlighted:
Determines if the Roof is highlighted. Read only, call Highlight() instead to set.
- bool isSelected:
Determines if the Roof is visually selected. Read only, call Select() instead to set.
- Rect2 Rect:
The local Rect2 enclosing the Roof. DO NOT MODIFY.
- Rect2 GlobalRect:
The global Rect2 enclosing the Roof. DO NOT MODIFY.
Method Descriptions
- Dictionary Save ( bool copy = false ):
Save the Roof into the save file format and return it as a Dictionary. The param copy is only used by copy-pasting feature of Dungeondraft.
- void Load ( Dictionary data ):
Load a saved Roof data. Used by a saved map file to load existing roofs.
- void SetSunlight ( bool enabled, float angle, float contrast ):
Change the sunlight visibility, direction, and contrast.
- void SetTileTexture ( Texture tiles ):
Set the main roof texture, and Dungeondraft will automatically figure out the other textures needed.
- void Set ( Vector2[] points, float width, int type ):
Must be called after creation of the Roof to set the options of the Roof. Valid options of the parameter type are 0 = Gable, 1 = Hip, 2 = Dormer.
- Color CalculateBrightness ( Vector2 direction ):
Calculates a grayscale color that will modulate a Roof color based on the direction of the sun.
- bool IsMouseWithin ( ):
Checks if the mouse cursor is over the Roof. Only used by the SelectTool.