Pathways
Extends: Node2D
Description
The parent class holding all Pathway of a Level.
Properties
| Level | Level | 
Methods
| Pathway | CreatePath ( Texture texture, int layer, int sorting, bool fadeIn, bool fadeOut, bool grow, bool shrink ) | 
| Dictionary[] | Save ( ) | 
| void | Load ( Dictionary[] data ) | 
| PatternShape | LoadPathway ( Dictionary data ) | 
| void | Resize ( int x, int y, int w, int h ) | 
Property Descriptions
- Level Level: 
 The Level in which this class instance resides.
Method Descriptions
- Pathway CreatePath ( Texture texture, int layer, int sorting, bool fadeIn, bool fadeOut, bool grow, bool shrink ): 
 Creates a path with the following options and adds it as a child. For the parameter sorting, valid options are: 0 = Over, 1 = Under.
- Dictionary[] Save ( ): 
 Save all paths in this level as a list into the save file format and return it as an Array.
- void Load ( Dictionary[] data ): 
 Load a list of saved path data. Used by a saved map file to load existing paths.
- PatternShape LoadPathway ( Dictionary data ): 
 Load a single Pathway into this level. Called by Load() as it loads all the paths.