Skip to content

MaterialMesh

Extends: BorderedMesh < MarchingSquaresMesh < MeshInstance2D

Description

Material Mesh is the visual object that draws the Materials for Dungeondraft.

Properties

ShaderMaterial ShaderMaterial
Texture TileTexture

Methods

ShaderMaterial InitShaderMaterial ( )
void SetTileTexture ( Texture texture )

Property Descriptions

  • ShaderMaterial ShaderMaterial:
    The Godot Material used to shade this Material. Note that Godot Material is not the same concept as a Dungeondraft Material. The identical name is a coincidence.

  • Texture TileTexture:
    The tiling texture for this material. Read only. Set using SetTileTexture().

Method Descriptions