Editor
Extends: CanvasLayer
Description
The core class where editing and UI elements of Dungeondraft are held.
Accessed by Global.Editor
.
Properties
Tool | ActiveTool |
String | ActiveToolName |
Toolset | Toolset |
bool | SuppressTool |
PreviewContainer | Preview |
Dictionary | TagsPanels |
ObjectLibraryPanel | ObjectLibraryPanel |
PathLibraryPanel | PathLibraryPanel |
bool | IsSnapping |
String | CurrentMapFile |
bool | SearchHasFocus |
Dictionary | Tools |
Dictionary | Windows |
Control | floatBar |
MenuButton | menuButton |
Button | newButton |
Button | openButton |
Button | saveButton |
Button | exportButton |
Button | undoButton |
Button | redoButton |
Button | assetsButton |
Button | modsButton |
Button | reloadModsButton |
Button | aboutButton |
PopupMenu | openRecentMenu |
Control | content |
CheckBox | CompareToggle |
Sprite | PackPreview |
Node | windowsNode |
Panel | WindowShade |
bool | isSettingGuide |
bool | isMeasuring |
CheckBox | GridToggle |
CheckBox | LightingToggle |
OptionButton | ZoomOptions |
OptionButton | LevelOptions |
float[] | ZoomLevels |
Methods
void | DisableMenuButtons ( ) |
void | EnableMapButtons ( ) |
void | EnableTools ( bool value ) |
void | OnSelectTool ( String tool ) |
void | OnDeselectTool ( ) |
bool | IsToolActive ( String tool ) |
void | OnWindowOpen ( WindowDialog window ) |
void | OnWindowClose ( WindowDialog window ) |
bool | IsActiveModal ( Control control ) |
void | OnOpenedOrSaved ( String path = "" ) |
void | OnUpdateTitle ( String title ) |
void | SetCursorShape ( int shape ) |
void | SetDisableCompareToggle ( bool disable ) |
void | SaveMap ( bool saveAs ) |
void | OpenMap ( ) |
void | InitMenu ( ) |
void | UpdateOpenRecent ( ) |
void | UpdateLevelOptions ( ) |
void | SetLevelOptionsByID ( int ID ) |
void | ToggleGrid ( bool enabled ) |
void | ToggleLighting ( bool enabled ) |
void | SetZoomOptionByRaw ( float zoom ) |
void | OnLevelChanged ( ) |
void | OpenTagsBrowser ( ) |
void | Warn ( String title, String text ) |
void | OnFilesDropped ( String[] files ) |
void | ForceOpenMap ( String file ) |
void | EnlargeControls ( Node parent ) |
void | EnlargeButton ( Button button ) |
Property Descriptions
- Tool ActiveTool:
Get the currently active tool. Change with OnSelectTool().
- String ActiveToolName:
Get the name of the currently active tool.
- Toolset Toolset:
Get the toolset.
- bool SuppressTool:
Get or set if the active tool is blocked from being used.
- PreviewContainer Preview:
Get the preview container used by the object library.
- Dictionary TagsPanels:
Lookup table for tag panels. Valid options are: "ObjectTool" and "ScatterTool".
- ObjectLibraryPanel ObjectLibraryPanel:
Gets the panel that displays the object library menu.
- PathLibraryPanel PathLibraryPanel:
Gets the panel that displays the path library menu.
- bool IsSnapping:
Get the if the user has grid snapping enabled.
- String CurrentMapFile:
Get the path of the current opened map.
- bool SearchHasFocus:
Gets if the search has the user input focus.
- Dictionary Tools:
A Dictionary of String key - Tool value pairs to find a tool by its name. See ../../Global for a list of Tools.
- Dictionary Windows:
A Dictionary of String key - WindowDialog value pairs to find a window by its name.
- Control floatBar:
Parent of the bottom bar.
- MenuButton menuButton:
The main menu button on the top bar.
- Button newButton:
The new button on the top bar.
- Button openButton:
The open button on the top bar.
- Button saveButton:
The save button on the top bar.
- Button exportButton:
The export button on the top bar.
- Button undoButton:
The undo button on the top bar.
- Button redoButton:
The redo button on the top bar.
- Button assetsButton:
The assets button on the top bar.
- Button modsButton:
The mods button on the top bar.
- Button reloadModsButton:
The reload mods button on the top bar.
- Button aboutButton:
The about button on the top bar.
- PopupMenu openRecentMenu:
The sub menu inside the main menu to open recently opened maps.
- Control content:
- CheckBox CompareToggle:
The toggle to turn on level comparisons.
- Sprite PackPreview:
The image displayed when the mouse hovers over an Asset Pack preview image.
- Node windowsNode:
Parent node of all the windows.
- Panel WindowShade:
A box that darkens the window behind a modal window when it is opened.
- bool isSettingGuide:
Get if the user is in the process of adding a guide line
- bool isMeasuring:
Gets if the user is in the process of adding a ruler.
- CheckBox GridToggle:
The toggle that controls if the grid is visible.
- CheckBox LightingToggle:
The toggle that controls if the lighting is enabled.
- OptionButton ZoomOptions:
The bottom bar dropdown used to select a map zoom level.
- OptionButton LevelOptions:
The bottom bar dropdown used change the level/floor of the map.
- float[] ZoomLevels:
Read only array of zoom levels used by Dungeondraft.
Method Descriptions
- void DisableMenuButtons ( ):
Disable the top menu bar.
- void EnableMapButtons ( ):
Enable the top menu bar and enable the map options in the main menu.
- void EnableTools ( bool value ):
Enable tool usage.
- void OnSelectTool ( String tool ):
Set the properties to a new tool. Called by ToolbarButton.
- void OnDeselectTool ( ):
Clear the tool properties after deselecting a tool.
- bool IsToolActive ( String tool ):
Check if the a certain tool is active by its name.
- void OnWindowOpen ( WindowDialog window ):
Called by modal windows when they are about_to_show. You can connect a new window you made and its about_to_show signal to this method to also make it modal when it is opened.
- void OnWindowClose ( WindowDialog window ):
Called by modal windows when they closing. You can connect a new window you made and its popup_hide signal to this method to also make it no longer modal when it is closed.
- bool IsActiveModal ( Control control ):
Check if this control or window is what is the top modal UI element.
- void OnOpenedOrSaved ( String path = "" ):
Tell Dungeondraft a map does not have any new changes and the same as the file.
- void OnUpdateTitle ( String title ):
Change the title of the OS window.
- void SetCursorShape ( int shape ):
Change the cursor when the mouse is over the map. See https://docs.godotengine.org/en/3.4/classes/class_input.html#enum-input-cursorshape.
- void SetDisableCompareToggle ( bool disable ):
Disable the compare toggle button.
- void OpenMap ( ):
Prompt the user to open a new map.
- void InitMenu ( ):
Initialize the main menu. Called once on Launch.
- void UpdateOpenRecent ( ):
Initialize the recently opened sub menu in the main menu
- void UpdateLevelOptions ( ):
Update the LevelOptions menu to reflect the currently selected level.
- void SetLevelOptionsByID ( int ID ):
Change the LevelOptions menu to select a different level manually. Does not change level.
- void ToggleGrid ( bool enabled ):
Toggle the grid.
- void ToggleLighting ( bool enabled ):
Toggle the lighting.
- void SetZoomOptionByRaw ( float zoom ):
Set the camera by a raw zoom value and have the ZoomOptions menu reflect the change.
- void OnLevelChanged ( ):
Called when the level is changed by the user to inform the active tool that the level changed.
- void OpenTagsBrowser ( ):
Opens the Tags Browser.
- void OnFilesDropped ( String[] files ):
Trigger files being dropped. Will open a map if dropped, and will embed an image as a Prop if dropped.
- void ForceOpenMap ( String file ):
Force opens a map by its file path.
- void EnlargeControls ( Node parent ):
Doubles the size of a UI element and all its children. Use with care.
- void EnlargeButton ( Button button ):
Look for a double sized icon for a button if available.