ColorPalette
Extends: HBoxContainer
Description
Dungeondraft unique UI Control that allows the user to set a color for the tool and create a color palette.
Properties
ColorRect | colorRect |
TextureRect | iconRect |
Button | paletteButton |
Button | instantButton |
Popup | popup |
ItemList | colorList |
Popup | colorPickerPopup |
ColorPicker | colorPicker |
PopupMenu | menu |
Color | color |
Methods
String[] | Save ( ) |
void | Load ( String[] data ) |
void | SetColor ( Color color, bool emitSignal = true ) |
void | AddPresets ( String[] hexcodes ) |
void | ShowPalette ( ) |
void | ShowPicker ( ) |
Signals
- color_changed ( ):
Signal emitted when the color is changed. Returns a Color. Not used but is emitted.
Property Descriptions
- ColorRect colorRect:
The box that shows the selected color to the user.
- TextureRect iconRect:
The dropdown arrow icon. Does not affect use.
- Button paletteButton:
The button the user presses to show the palette.
- Button instantButton:
The button the user presses to open the color picker.
- Popup popup:
The popup where the presets are displayed.
- ItemList colorList:
The ItemList that holds the individual preset colors.
- Popup colorPickerPopup:
The color picker popup.
- ColorPicker colorPicker:
Godot ColorPicker used by this Control to add new colors.
- PopupMenu menu:
The right-click context menu where the user can remove a color preset.
- Color color:
Color currently selected. Use SetColor() to change color. ONLY SAFE TO READ.
Method Descriptions
- void Load ( String[] data ):
Loads the presets from an Array of hexcodes. Calls AddPresets() internally.
- void SetColor ( Color color, bool emitSignal = true ):
Force the ColorPalette to set a specific color. If emitSignal is set, it emits the color_changed signal.
- void AddPresets ( String[] hexcodes ):
Takes an Array of hexcodes and adds them as colors to the color palette.
- void ShowPalette ( ):
Show the color palette selector
- void ShowPicker ( ):
Show the color picker